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Blender for Furniture Design

round cabinet design

It’s been a bit over a year since I fully dove into Blender and started using it nearly every day to design furniture. My wife was the one who first introduced me to the program a few years ago, and when I first saw it I thought it had potential, but the thought of learning a completely new program felt too daunting, so I put it aside. Blender is also not usually the first program that people think of for designing furniture or architecture, and when I first looked into it I assumed that it’s abilities in those areas were limited since most of the people using the program seem to be video game and character designers.

Prior to Blender I primarily used Sketchup, but also delved into Fusion 360 a bit as well. I started using Sketchup way back when it was a relatively newish program owned by google. At the time it was also completely free and the desktop version was really powerful. From what I recall the free version gave you access to use the complete program to it’s full potential. But gradually that has changed and like so many other programs, Sketchup has shifted to a tiered subscription system, with features being limited according to how much you can pay. I was never a daily user of Sketchup so it never made sense for me to pay for the professional version, and the free version has gradually become more and more limited in it’s capabilities. So my interest in Sketchup has been waning, and I now only use it occasionally.

Fusion 360 is also a decent program with plenty of potential, and there’s also a free version (with limits) that is available for casual users. I designed the white oak shoji cabinet using Fusion 360 and it worked alright, but I never really got a good grasp of it. And certain aspects of the program never clicked with me. More than other design programs I’ve used, Fusion 360 seems to want you to build in a specific order, but that can be pretty tricky when you’re doing more exploratory modelling and want to go back and make changes. In other words there is a history recorded for each step you take when using Fusion 360, but going back and making a modification to your model early on in the timeline can potentially break or cause other problems to the model. I have no doubt that with enough time Fusion 360 could be a fantastic program, but for me at least I just didn’t find it very intuitive and searching for solutions online was often a headache. I was also disappointed with the rendering features of the free version. My renderings never turned out very realistic, and my understanding was that in order to get better quality renders I’d need to start paying into a points system to use their cloud based rendering capabilities…kind of annoying.

shoji cabinet simple kumiko rendering
Fusion 360 rendering of White Oak Shoji Cabinet

So my interest also faded with Fusion 360. However, I did really like the rendering potential offered by the program which was leagues ahead of Sketchup when it comes to making more realistic models for sharing with customers. Which brings me back to Blender. After seeing the realistic models that people were making with in Blender, coupled with the fact that it’s completely free, with no limits on it’s potential, I decided to give it another shot.

I started off learning the program by following different Youtube tutorials, and mainly those by BlenderGuru. He has several tutorials which introduce the program, the interface and tools, in a pretty clear way through the process of making a donut of all things. From there I tried to find furniture specific tutorials but the options are slim. One good one though, is once again from BlenderGuru, and covers modeling a chair.

big sand donut
A Donut! and my first Blender model

Both of those models make heavy use of Blender’s many curvature modeling abilities, which is worth learning, and is also another area where Blender really shines over Sketchup. Forming smooth curves was never an easy task in Sketchup at least not for me.

My first attempts at using Blender to produce something of my own were these small tansu cabinets.

tansu model

In addition to modeling creating a scene with good lighting, camera angle/focal length, textures and props are some of the other challenging areas you need learn if you’re going to attempt any renders. It is a lot to learn, but it’s also incredibly rewarding once you start to get a feel for things. And having the ability to play around with different camera focal lengths and lighting in Blender has really made me a better photographer in real life I think.

When it comes to rendering and applying textures to your material, wood texture in particular is tricky. There are lots of free textures available online but they often leave a lot to be desired. When I made the render below I was starting to get a better feel for creating a scene including creating an actual room space with windows as well as some props, but the wood grain was still pretty rough.

tansu model with window lighting

Eventually after doing a lot of searching I came across a paid add-on for creating wood textures call Carvature, created by another Blender user. This is where an open source program like Blender really shines. If you have a problem, there are likely others in the same boat, and someone usually has a solution that they’ve created and shared online.

In any case the Carvature add-on is a game changer when it comes to wood textures. You have so much control over grain orientation, texture, color, grain-line density and contrast, and even things like spalting and knots. It’s not perfect but it brings things a lot closer to looking like something that actually represents a piece of wood. The model below is one of the first where I used the Carvature add-on.

low tansu model and window lighting

One area that I’m still struggling with is dimensioning. Sketchup and Fusion360 are great for dimensioning models, and they make it easy to do so. Not so with Blender. It can be done, but it’s kind of a pain in the ass. That said still pretty easy to make dimensionally accurate models, but if you’re looking to create some sort of print out with 2D views showing the dimensions of your models, that can be tricky. Ultimately in the end if I’m going to actually build a piece of furniture that I’ve designed in Blender I will end up hand drawing a couple 2D sketches to layout the dimensions on paper.


There’s plenty more to say about all this, and I could certainly go on but I think I’ll wrap things up for now. The bottom line is that Blender is a great program for design, and opens up a lot of potential to explore different ideas and visualize them in a highly realistic way. I’ve truly enjoyed diving into the program this past year and I’ve learned a ton in the process.

If anyone is interested, I’d be happy to share more about my approach/tips/tricks/etc. Feel free to reach out or let me know in the comments below.

I’ll leave you with a few more renders. Thanks for visiting.

15 thoughts on “Blender for Furniture Design”

  1. Hey Jon, I too switched away from SketchUp, Fusion360, and another open source CAD program called SolveSpace to Blender. For dimensioning, I found a paid add-on called Construction Lines that has a very similar feel to SketchUp’s modeling tools. Give that a shot if you haven’t already.

    And I’d like to hear more about how you use Blender!

  2. Hi Jon, I would be interested to know more of the construction details of the round cabinet with the divers helmet in it. Can’t tell from the photo if it has a base or another section below. Steam bent? kerf bent and laminated? Nice designs and thought processes. Thanks, Don

    1. Hey Don, the round cabinet still exists only as a concept, but I based the idea off of an art project I worked on several years ago using a circular wood window. The frame of that window used a segmented and laminated construction. Essentially smaller pieces of wood cut into small arcs, and with the seams staggered, all the pieces were sandwiched and glued together to form a perfect circle. It’s was a solid construction but next time I’d like to go with a bent lamination of thin plies for a cleaner look. Also there’s no base for the round cabinet, instead I envisioned it would just attach to the wall using a French cleat, hidden on the back side.

  3. Thanks for putting this info into the universe Jon. I’ve considered paying for Sketchup and Fusion360 but your Blender work is phenomenal. I showed some family members and they were blown away.

    I’d greatly appreciate if you’d offer some more instruction on your use. Key things you’ve learned in the modeling process, any additional add-ins you may have found. How you iterate quickly through designs. Or how you convert a finalized render into working plans (if add-ins or any other mechanisms exist since you created this post).

    1. When it comes to modeling Carvature is really the only add-on that I regularly use. I’ve tried some others like Construction Lines but never really got comfortable using it. Occasionally I also use add-ons from Sketchfab and Poliigon for importing materials and other models/props when I’m trying to create more elaborate scenes.

    1. My opinion hasn’t changed at all. I use Blender almost daily and it’s been a great tool both for exploring my own designs, and also for designing work for customers.

  4. Hello Jon,

    It was great to read your story, especially as it was so similar to mine. I switched from SketchUp to Blender a bit over a year ago, and it has become quite addicting to draw furniture now.

    One good practice for me was to simply draw many my already realized furniture pieces in Blender (using SketchUp as a reference). I feel quite comfortable now drawing to dimensions.

    Two tips, which you may already know:
    – You can use math in all dimension fields in Blender, and also fractions (in case you use imperial measurements). There is an option in preferences under “Input” to choose “Default to Advanced Numeric Input”, which means that even when e.g. resizing an object, you can say “1/4”.
    – The free MeasureIt addon is very powerful for adding dimensions to your drawings.

    Instead of taking print-outs of views to the workshop, or sketches, I have decided to simply employ an older monitor and PC in my workshop now. That will make it a breeze to quickly look up measurements etc.

    The only thing I wish is, that I had discovered Blender earlier! It was a bit of a learning curve to get things done properly, but it was definitely worth it.

    Cheers,
    H. Ternowski

    1. Thanks for the comment, and great to hear you’re also enjoying Blender.

      I agree that direct measurement input is a really handy feature. For those moving from Sketchup or CAD programs to Blender dimensioning objects can seem kind of tedious at first, but once you learn how Blender works it’s actually quite simple.

      Another dimensioning feature I recently learned about is that when you are in object edit mode, if you go up to the “Mesh Edit Mode” settings on the upper right of the viewer you can select “Edge Length” and the program will automatically display the edge length of every selected edge. Really handy for a quick glance at measurements.

      Best,
      Jon

  5. Hi Jon,
    I am in the same boat as you had been ie. moved from SketchUp to Fusion and then looking for something else, preferably free. I had considered Rhino, but I believe that’s not free. And I don’t want to go through the rigmarole of downloading trial versions and deleting and downloading again etc. (Or lying that I am a student). So, I searched for “furniture design using Blender” and this page was recommended right up front. And I actually read the entire blog post ! Thank you for writing this post.

    Your renders give a lot of hope that I can indeed stop my Fusion renewal and switch to Blender, as I am not a regular user of Fusion, and the yearly subscription is rather expensive for sporadic use.

    Do you have a tutorial on Blender on YT? Will start with BlenderGuru as per your recommendations. I see that there is a beginners course on udemy as well.

    Thanks again! BTW, I am a custom furniture maker based out of India, and I hope to make shoji screen based cabinets sometime this year. Some of your renders of that type are quite inspiring to start designing my own.
    — Anil

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